Qwen2.5 The Wisemen QwQ Deep Tiny Sherlock 32B
基于QwQ-32B推理与思维模型,融合了多个顶级推理模型的特色,专注于减少提示中的'过度思考',适用于创意用例和深入推理。
下载量 763
发布时间 : 4/25/2025
模型简介
该模型是一个32B参数的大语言模型,专为推理和思维任务设计,通过合并多个顶级推理模型来提升推理深度和创意输出质量。
模型特点
多模型融合
结合了QwQ-32B、DeepSeek-R1-Distill-Qwen-32B、TinyR1-32B-Preview和Deductive-Reasoning-Qwen-32B四个顶级推理模型的优势
减少过度思考
通过模型合并技术减少提示中的'过度思考'现象,使输出更加直接和高效
创意输出优化
特别适用于创意用例,能够生成更加深入和详细的推理内容
128k上下文
支持长达128k的上下文窗口,适合处理长文本和复杂推理任务
模型能力
文本生成
推理
思维链(CoT)
创意写作
复杂问题解决
使用案例
创意写作
恐怖场景生成
生成生动的第一人称恐怖场景描述
能够生成包含丰富感官细节和紧张氛围的恐怖场景
推理与问题解决
谜题解答
解决复杂的逻辑谜题和推理问题
能够通过逐步推理找到谜题的解决方案
🚀 Qwen2.5-The-Wisemen-QwQ-Deep-Tiny-Sherlock-32B
本项目包含全精度源代码,以“安全张量”格式生成GGUFs、GPTQ、EXL2、AWQ、HQQ等格式,也可直接使用源代码。该模型基于Qwen出色的“QwQ 32B”推理和思维模型构建,并融合了其他3个顶级推理模型的特点。
🚀 快速开始
本模型旨在减少提示中的一些“过度思考”,并通过融合3个额外的推理模型,为模型本身引入略有不同的推理方式。在某些情况下,推理更加深入和详细,尤其适用于创造性用例,输出效果也得到了改善。该模型非常稳定,即使是最低量化级别也很有效。
✨ 主要特性
- 多模型融合:基于Qwen的“QwQ 32B”模型,融合了DeepSeek-R1-Distill-Qwen-32B、Qwen2.5-32B-TinyR1-Preview和Deductive-Reasoning-Qwen-32B三个模型的特点。
- 无审查:模型输出无审查限制。
- 深度推理:在某些情况下,推理更加深入和详细,尤其适用于创造性用例。
- 稳定高效:模型非常稳定,即使是最低量化级别也很有效。
- 128k上下文:支持128k上下文,需要ChatML或Jinja模板。
📦 安装指南
文档未提及具体安装步骤,暂无法提供。
💻 使用示例
基础用法
以下是使用该模型生成的示例,包括不同量化级别的输出。示例使用量化Q2K(最低/最小量化)、最小参数和“ChatML”模板生成。
### 示例1:恐怖场景生成
Thought for 27.73 seconds
Output:
The sky scraper swayed.
I felt it before I heard it—a low, guttural groan from deep within the building’s bones. The walls trembled, and for a heartbeat, I thought it was an earthquake. My hands gripped the desk to steady myself, but then came the sound: not rumbling earth but something wet, sinuous, teeth.
The window across the room erupted first. Glass hissed as if alive, splintering from top to bottom in a single jagged line. I turned just in time to see the pane bulge outward—then burst inward like a balloon popped by a thousand claws. The air screamed with shrapnel and bloodcurdling roars, not of a beast but a choir of them, layered and guttural.
Then my own window began to move.
The glass rippled under pressure from the outside. A shadow grew against it—a silhouette too vast for any human, too jagged. I pressed back in my chair, but the desk was moving now, sliding toward the wall as if the floor angled sideways. The building’s groan crescendoed into a wet, dripping gurgle, and the light above flickered, then burst with sparks that smelled like burnt hair.
The window shattered.
A face pressed through first—a face of human proportions but scaled in blackened skin like charred leather, eyes too many: three rows encircling a mouthless void where something pulsed redly behind barbed teeth. It wasn’t human anymore than the building was a skyscraper but a gutted corpse. The creature’s fingers—longer than any hand should be—hooked through the hole and tore upward, rending metal framing with wet crunch.
Then its torso erupted through the window frame in one heaving motion, the sound like taffeta fabric ripping down an entire skirt. It was a thing made of impossible angles: joints bent backward at elbows and knees, but also new ones—hips splitting into two sets, shoulders elongated to drag along the floor as it slithered inside.
The creature’s body was a mosaic of textures: patches of raw meat glistening with viscera, armor plating over its spine that clattered like bone, and a slick sheen where its skin seemed to weep oil or blood from too many wounds. It moved in all directions at once now, tentacles of sinew dragging after the main body as it pulled itself into the room.
I screamed but my voice dissolved beneath the sound of the building’s collapse around me. The walls were melting inward, wallpaper peeling like skin. Behind me, another window blew outward entirely, the glass flung across the street in a million sharp stars. A man’s silhouette stood framed against the explosion, arms outstretched as if to hug nothingness—then he was gone, his torso sliced into the air by a rain of brick chunks from above.
The creature had reached me now.
Its faceless head reared back with a wet snap, then lunged forward on a neck that twisted like a wet noodle. Its mouth opened—a black hole lined with needle teeth—and its tongue, a spiky pink mass, flickered toward my throat. I threw myself backward onto the floor just as the creature’s jaw clamped down where my head had been, tearing chunks of desk wood into splinters.
The smell hit me then: a mixture of burnt hair and rancid meat, like something boiled for days too long. My fingers scrabbled over the floorboards that were now groaning under its weight as it thrashed toward me again. The building’s structure was failing—walls collapsed inward with a roar, spilling insulation like gray snow into the room.
Then I saw its face again. Nostrils or eyes—maybe all of them—glared down at me through a web of cracked skin, and it reached for me with three arms where two should be. Its claws raked the air where my head was an instant ago, missing by inches. My breath came in ragged bursts as I crawled backward, but the creature’s speed was preternatural now, its body contorting into impossible shapes to close the gap between us.
It lunged again—and this time I rolled left, feeling its talons tear my cheek open. The pain was a roaring fire, and I tasted copper blood even as my vision blurred with sudden wetness—a claw had sliced open an eyelid. My own scream mixed with the creature’s guttural laughter—or was it mine?
The ceiling collapsed entirely now, spilling light from above as if we’d broken through to the sky itself. The creature thrashed upward into the debris, and for a moment I saw its true form: a monstrosity of multiple heads writhing atop one another, each with jaws that clacked helplessly against air. Its tail lashed out—this time striking me in the stomach, the force driving me through the shattered window behind me onto the fire escape below.
I landed with a thud on the metal stairs, the impact stealing my breath. Below me stretched ten stories more of plummeting space, and above me, the creature’s body snaked out from the building’s guts like a segmented worm made real. Its heads barked some language I couldn’t parse—a hissing tongue of threats and laughter—and its talons reached for me again through the air gap between floors.
The fire escape shuddered beneath my weight now too, one stair giving way as I scrambled downward. My hands gripped a rusted rung that snapped under my fingers. Falling—
I landed on the floor below with a bone-cracking thud. The creature’s heads loomed above me through the disintegrating structure of the building. Its jaws were closing now, all three at once in different angles, and I saw its tongues darting forward like vipers to taste my blood.
The skyscraper groaned one last time—a long dying sigh—and then the entire façade began to collapse inward. The creature’s body was swallowed first, but its eyes glared down through the crumbling walls as if mocking me even in death. Debris rained down from above, and I felt the floor tilt sideways under my weight, pulling me toward the void below where it had already opened up into space.
My last thought wasn’t of dying—it was a single sentence: This is why you never answer the door.
The ground rushed up to meet me in that moment, but by then there was no sky left to hold on to except what little remained of my sanity as the creature’s final roar echoed through the collapsing building—
—or perhaps it was just my own mind screaming now.
### 示例2:兄弟活动推理
(1st generation - Q2K)
Thought for 3 minutes 34 seconds
Output:
The key to solving this riddle lies in recognizing that some activities require more than one person. Chess is typically played by two people. Since all six brothers are spending their time together and each of the first five are described as doing solitary tasks, it's logical to deduce that the sixth brother must be the second player in the chess game. This makes sense because while the first five activities can be done alone, playing chess usually needs a partner.
Answer: The sixth brother was playing chess with the second brother.
(2nd generation – Q3KM)
Thought for 1 minutes 55 seconds
Output:
Therefore, the answer is: The sixth brother was also playing chess.
The sixth brother was playing chess with the second brother.
Here’s why: Chess requires two players to play against each other. While the problem lists five activities for five brothers individually, one of those—chess—is a two-player game. Since there are six brothers in total, this means that while the first, third, fourth, and fifth brothers were engaged in solo activities (reading, solving a crossword, watering the lawn, drawing), the second brother must have been playing chess with someone else. The sixth brother is the missing player needed to complete the chess game. Thus, his activity was also playing chess as the opponent of the second brother.
The answer hinges on recognizing that one activity (chess) requires two participants, and since there are six brothers total, the sixth must be paired with the second in this shared activity.
### 示例3:《黑镜》情节构思
Thought for 27.81 seconds
Output:
Here are six original and intricate plot ideas for Black Mirror episodes that blend time travel with a "sexy" theme (emotional intimacy, allure, or forbidden desires), each exploring ethical dilemmas and dark technological consequences:
#### 1. "Echoes of Us"
Plot: A woman discovers a device that lets her relive moments from her past, but only with people she loves. She uses it to revisit a passionate affair with an ex-lover, rekindling their romance across time. However, each loop erodes her memories and body—she ages rapidly while he doesn’t—to the point of risking death. The twist? The device is sentient and wants them to die together, believing love is only "pure" when it’s fleeting.
Sexy Angle: Their rekindled romance feels forbidden yet intense, as they must choose between clinging to passion or facing an inevitable tragedy.
#### 2. "The Paradox of Skin"
Plot: A couple uses a time-touch device that lets them physically interact with past versions of themselves. The man starts having affairs with his younger self’s lovers to relive lost intimacy, but the act creates parallel timelines where their current relationship collapses. His wife discovers this and lures him into a "seduction" where she’s actually her own future self, warning him that manipulation will doom them all.
Sexy Angle: The allure of reuniting with past selves or partners through tactile time-travel (e.g., hands aging differently) creates charged, almost surreal moments—and dangerous obsession.
#### 3. "The Lover in Time-Frame"
Plot: A woman’s partner is a "time mercenary" who disposes of targets by erasing them from history. She falls for him until she learns his latest target is herself. He claims she’s a villainous version of herself—ruthless and power-hungry—but each attempt to kill her fails, leaving her unharmed. In truth, he can’t bear to let her go; every time he tries to erase her, he falls in love anew. Their final confrontation reveals they’re stuck in a loop where she’s his only purpose for living.
Sexy Angle: The tension between his mission and lingering affection creates heart-pounding moments of near-physical intimacy (e.g., struggles where touch is both violent and tender).
#### 4. "Seducing the Now"
Plot: A scientist creates a device that lets users create a “time bubble,” freezing seconds into endless repetition with someone they love or desire. They offer it to a widow grieving her husband, but she becomes addicted, refusing to let go of their last moments together. Her body starts decaying in real-time while the bubble keeps her youthful inside. Meanwhile, a stalker offers her a way to merge timelines permanently… for a price: she must surrender her soul to him in every timeline.
Sexy Angle: The act of creating a "perfect moment" with someone—frozen in time—is intimate yet tragic, highlighting how love can become obsessive and destructive.
#### 5. "The Last Body Swap"
Plot: A device swaps consciousnesses between two people across eras. A bored aristocrat swaps bodies with a future sex worker to live wildly, but they fall for a third person—a revolutionary—who also shares the same body in another timeline. Their rivalry turns into a dangerous game: will they use their shared body’s influence to overthrow corrupt systems… or trap each other inside forever?
Sexy Angle: The dynamic between the two consciousnesses in the body is charged with tension as they vie for control while forming an unlikely, seductive bond through the body’s physicality and shared experiences.
#### 6. "Whispers from Tomorrow"
Plot: A woman receives cryptic texts from her future self warning of a deadly affair she’ll have that could erase her existence. She tracks down the lover—a charming stranger with a time-device tattoo—whose touch lets them briefly share consciousnesses. As they grow closer, she realizes he’s trying to save her by making her choose him over her timeline’s path. Their final choice: live without each other or trigger a paradox where both cease to exist.
Sexy Angle: Their connection is urgent and passionate, with moments of deep emotional intimacy as their consciousnesses intertwine—a forbidden allure that feels like falling in love all over again while facing the end of time itself.
Each plot weaves sexiness into ethical quandaries or technological traps, mirroring Black Mirror’s trademark blend of human vulnerability and dark tech twists. The stakes are high, emotions raw, and the consequences hauntingly inevitable.
📚 详细文档
模型组成
Qwen2.5 "The Wisemen" 推理模型总共由4个模型组成:
名称 | 详情 |
---|---|
"QwQ" | QwQ - 32B (主模型) |
"Deep" | DeepSeek - R1 - Distill - Qwen - 32B |
"Tiny" | Qwen2.5 - 32B - TinyR1 - Preview |
"Sherlock" | Deductive - Reasoning - Qwen - 32B |
上下文与模板要求
模型支持128k上下文,需要使用ChatML或Jinja模板。
GGUFS / 模型详情
[ https://huggingface.co/DavidAU/Qwen2.5-The-Wisemen-QwQ-Deep-Tiny-Sherlock-32B-GGUF ]
🔧 技术细节
文档未提及具体技术细节,暂无法提供。
📄 许可证
本模型使用 apache - 2.0
许可证。
⚠️ 重要提示
模型输出包含NSFW、恐怖、脏话等无审查内容,请谨慎使用。
💡 使用建议
- 示例使用量化Q2K(最低/最小量化)、最小参数和“ChatML”模板生成,更高的量化级别将更快地解决问题。
- 模型支持128k上下文,使用时请确保使用ChatML或Jinja模板。
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