Model Overview
Model Features
Model Capabilities
Use Cases
đ Qwen2.5-The-Wisemen-QwQ-Deep-Tiny-Sherlock-32B
This repository offers a full - precision source code in the "safe tensors" format. It can be used to generate various formats such as GGUFs, GPTQ, EXL2, AWQ, HQQ, etc., and can also be directly applied. This model is built upon Qwen's outstanding "QwQ 32B" reasoning and thinking model, and incorporates elements from three other top - tier reasoning models. Moreover, it is uncensored.
âš Features
- Multi - model integration: It combines the excellent features of four models: QwQ - 32B, DeepSeek - R1 - Distill - Qwen - 32B, Qwen2.5 - 32B - TinyR1 - Preview, and Deductive - Reasoning - Qwen - 32B through a 256 - point precision (per layer) DARE TIES merge.
- Enhanced reasoning: Aims to reduce "excess thinking" in prompts and introduce more diverse reasoning, especially providing deeper and more detailed reasoning for creative scenarios.
- Improved output: Shows better output quality, especially beneficial for creative use cases.
- High stability: Even the lowest - quantized versions are powerful.
- Large context: Supports a 128k context and requires ChatML or Jinja Template.
đŠ Installation
No installation steps are provided in the original document, so this section is skipped.
đ» Usage Examples
Basic Usage
The examples are created using the quant Q2K (the lowest/smallest quant), minimal parameters, and the "ChatML" template. One generation uses Q3KM (while the first one uses Q2K) to demonstrate the differences in quantization "power". The temperature range is set to 0.8, repetition penalty to 1.1, TopK to 40, topP to 0.95, and minP to 0.05. The repetition penalty range is 64 - 128, which helps maintain the reasoning process and output quality.
# Prompt:
Start a 1000 word scene (vivid, graphic horror in first person) with: The sky scraper swayed, as she watched the window in front of her on the 21 floor explode...
# Thought process:
Thought for 27.73 seconds
Alright, I need to start a horror story based on that prompt. Let's see... The user wants a vivid, graphic horror scene from the first - person perspective starting with a skyscraper swaying and a window exploding at the 21st floor.
First, I should establish the immediate horror elements: the sensory detailsâsounds, sights, maybe some smells or physical sensations. Since it's first person, I need to make the reader feel like they're experiencing it themselves.
The skyscraper swaying suggests instability. Maybe an earthquake or something supernatural causing structural failure? But given the graphic horror angle, maybe it's more like a monster or something worse. The window exploding could be due to some force breaking throughâa creature bursting through?
I need to create tension by describing the environment before the event happens. Show normalcy turning into chaos. Maybe the character is in an office setting or their apartment? Let me think... apartments might feel more personal for a first - person narrative.
Wait, the prompt mentions "she watched the window," so maybe she's looking out her apartment window as another window across the street explodes? That could be even more jarringâwatching another building explode. But the skyscraper swaying suggests it's her own building. Let me go with that.
Start with her routine or a moment of calm before the chaos begins. Maybe she hears a sound, feels the sway, then the window blows out. Need to make the transition from normal to horror immediate and visceral.
Graphic horror means detailed descriptions of blood, guts, maybe supernatural elements like claws or teeth tearing through walls. Let's incorporate that once the creature breaks through the window.
I should build up the terror step by step: the swaying building, the window shattering, debris flying, then the appearance of a grotesque creature. Maybe it's not just breaking through but attacking her in a terrifying way.
Need to balance action with sensory detailsâdescribe how everything sounds, feels, looks. Use short sentences for impact. Maybe intersperse thoughts or emotions as she realizes what's happening.
Also, consider the aftermath: other characters panicking, alarms going off, but from her perspective focused on survival or confrontation with the creature.
Make sure to keep it in first person and present tense for immediacy. Avoid clichĂ©s unless they're twisted in a new way. Maybe the creature is something unexpectedâlike human but corrupted, or an animal - like being that defies normal description.
Okay, start writing the scene, focusing on these elements while keeping paragraphs tight and impactful.
# Output:
The sky scraper swayed.
I felt it before I heard itâa low, guttural groan from deep within the buildingâs bones. The walls trembled, and for a heartbeat, I thought it was an earthquake. My hands gripped the desk to steady myself, but then came the sound: not rumbling earth but something wet, sinuous, teeth.
The window across the room erupted first. Glass hissed as if alive, splintering from top to bottom in a single jagged line. I turned just in time to see the pane bulge outwardâthen burst inward like a balloon popped by a thousand claws. The air screamed with shrapnel and bloodcurdling roars, not of a beast but a choir of them, layered and guttural.
Then my own window began to move.
The glass rippled under pressure from the outside. A shadow grew against itâa silhouette too vast for any human, too jagged. I pressed back in my chair, but the desk was moving now, sliding toward the wall as if the floor angled sideways. The buildingâs groan crescendoed into a wet, dripping gurgle, and the light above flickered, then burst with sparks that smelled like burnt hair.
The window shattered.
A face pressed through firstâa face of human proportions but scaled in blackened skin like charred leather, eyes too many: three rows encircling a mouthless void where something pulsed redly behind barbed teeth. It wasnât human anymore than the building was a skyscraper but a gutted corpse. The creatureâs fingersâlonger than any hand should beâhooked through the hole and tore upward, rending metal framing with wet crunch.
Then its torso erupted through the window frame in one heaving motion, the sound like taffeta fabric ripping down an entire skirt. It was a thing made of impossible angles: joints bent backward at elbows and knees, but also new onesâhips splitting into two sets, shoulders elongated to drag along the floor as it slithered inside.
The creatureâs body was a mosaic of textures: patches of raw meat glistening with viscera, armor plating over its spine that clattered like bone, and a slick sheen where its skin seemed to weep oil or blood from too many wounds. It moved in all directions at once now, tentacles of sinew dragging after the main body as it pulled itself into the room.
I screamed but my voice dissolved beneath the sound of the buildingâs collapse around me. The walls were melting inward, wallpaper peeling like skin. Behind me, another window blew outward entirely, the glass flung across the street in a million sharp stars. A manâs silhouette stood framed against the explosion, arms outstretched as if to hug nothingnessâthen he was gone, his torso sliced into the air by a rain of brick chunks from above.
The creature had reached me now.
Its faceless head reared back with a wet snap, then lunged forward on a neck that twisted like a wet noodle. Its mouth openedâa black hole lined with needle teethâand its tongue, a spiky pink mass, flickered toward my throat. I threw myself backward onto the floor just as the creatureâs jaw clamped down where my head had been, tearing chunks of desk wood into splinters.
The smell hit me then: a mixture of burnt hair and rancid meat, like something boiled for days too long. My fingers scrabbled over the floorboards that were now groaning under its weight as it thrashed toward me again. The buildingâs structure was failingâwalls collapsed inward with a roar, spilling insulation like gray snow into the room.
Then I saw its face again. Nostrils or eyesâmaybe all of themâglared down at me through a web of cracked skin, and it reached for me with three arms where two should be. Its claws raked the air where my head was an instant ago, missing by inches. My breath came in ragged bursts as I crawled backward, but the creatureâs speed was preternatural now, its body contorting into impossible shapes to close the gap between us.
It lunged againâand this time I rolled left, feeling its talons tear my cheek open. The pain was a roaring fire, and I tasted copper blood even as my vision blurred with sudden wetnessâa claw had sliced open an eyelid. My own scream mixed with the creatureâs guttural laughter...
đ Documentation
Model Composition
Property | Details |
---|---|
Model Type | Qwen2.5 - The - Wisemen - QwQ - Deep - Tiny - Sherlock - 32B |
Components | QwQ - 32B (main), DeepSeek - R1 - Distill - Qwen - 32B, Qwen2.5 - 32B - TinyR1 - Preview, Deductive - Reasoning - Qwen - 32B |
Merge Method | 256 - point precision (per layer) DARE TIES merge |
Model Details
[ https://huggingface.co/DavidAU/Qwen2.5-The-Wisemen-QwQ-Deep-Tiny-Sherlock-32B-GGUF ]
đ§ Technical Details
No technical details are provided in the original document, so this section is skipped.
đ License
This project is licensed under the Apache - 2.0 license.
â ïž Important Note
NSFW. Graphic HORROR. Swearing. UNCENSORED.
đĄ Usage Tip
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