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Stablematerials

Developed by gvecchio
StableMaterials is a diffusion model-based physically based rendering (PBR) material generation tool capable of generating high-resolution, tileable material maps from text or image prompts.
Downloads 635
Release Time : 6/12/2024

Model Overview

This model combines semi-supervised learning with latent diffusion models (LDM) to simultaneously infer diffuse and specular properties, as well as material mesostructure (height, normal).

Model Features

Semi-supervised Learning
Combines labeled and unlabeled data for training, leveraging adversarial training to distill knowledge from large-scale pre-trained image generation models.
Knowledge Distillation
Incorporates unlabeled texture samples generated by SDXL models into the training process to bridge gaps between different data distributions.
Latent Consistency
Employs latent consistency models for rapid generation, reducing the number of inference steps required for high-quality output.
Feature Rolling
Innovative tileability technique achieved by rolling feature maps in each convolutional and attention layer of the U-Net architecture.

Model Capabilities

Generate PBR materials
Generate tileable material maps
Support text prompt generation
Support image prompt generation
Simultaneously generate diffuse and specular properties

Use Cases

Computer Graphics
Video Game Development
Generate high-quality, realistic PBR materials for game scenes and characters
Enhance game visual effects and development efficiency
Architectural Visualization
Generate realistic material textures for architectural rendering
Improve architectural visualization effects
Digital Content Creation
Provide diverse material options for 3D art creation
Enrich digital art creation resources
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