Meshanythingv2
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Meshanythingv2

Developed by Yiwen-ntu
MeshAnythingV2 is a model capable of converting text or images into artistic 3D meshes, particularly suitable for processing dense mesh inputs generated by systems like Rodin.
Downloads 1,959
Release Time : 8/5/2024

Model Overview

This model focuses on converting input text or images into high-quality artistic 3D meshes, supporting artistic processing of existing meshes, and is applicable in the field of 3D content creation.

Model Features

Artistic Mesh Generation
Capable of converting input 3D meshes or point clouds into 3D meshes with artistic styles.
Marching Cubes Preprocessing
Supports Marching Cubes preprocessing of input meshes to ensure inference point clouds align with the training domain.
Multi-Format Input Support
Supports both mesh (.obj) and point cloud (.npy) input formats, accommodating 3D data from different sources.

Model Capabilities

Text-to-3D Mesh Conversion
Image-to-3D Mesh Conversion
3D Mesh Artistic Processing
Point Cloud-to-3D Mesh Conversion

Use Cases

3D Content Creation
Game Asset Generation
Quickly generate artistic 3D model assets for games.
Generates artistic meshes with no more than 1600 faces.
Virtual Scene Construction
Convert text descriptions into 3D scene elements.
Generates 3D objects that match the descriptions.
3D Reconstruction Enhancement
Scan Data Artistic Conversion
Apply artistic style conversion to 3D scan data.
Artistic meshes that retain the original shape features.
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