Model Overview
Model Features
Model Capabilities
Use Cases
🚀 Qwen3-32B-HORROR-Imatrix-Max-GGUF
HORROR Imatrix quants of the new "Qwen 3 - 32B" model with MAX "output tensor" at BF16 to enhance reasoning and output generation.
✨ Features
- Enhanced Reasoning: The HORROR Imatrix quants of the "Qwen 3 - 32B" model with MAX "output tensor" at BF16 are designed to improve reasoning and output generation.
- Custom Dataset: The HORROR Imatrix dataset was generated in - house using the "Grand Horror 16B" model.
- Adjusted Context Length: The context length is adjusted to 128k as per the tech notes at Qwen's repo.
- Quant - Based Performance: Different quants offer different performance characteristics. Lower quants like IQ4XS/IQ4NL provide a good balance between quality and the Imatrix effect, while higher quants are better for stronger reasoning.
📚 Documentation
Jinja Template / Template to Use with this Model
If you encounter issues with the Jinja "auto template", use the CHATML template. For LMSTUDIO users, you can update the Jinja Template by going to [https://lmstudio.ai/neil/qwen3 - thinking], copying the "Jinja template", and then pasting it.
System Role - Suggested
You may or may not need this, as most times Qwen3s generate their own reasoning/thinking blocks.
You are a deep thinking AI, you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.
Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers
This is a "Class 1" model. For all settings used for this model (including specifics for its "class"), example generations, and advanced settings guide, please refer to [https://huggingface.co/DavidAU/Maximizing - Model - Performance - All - Quants - Types - And - Full - Precision - by - Samplers_Parameters].
Optional Enhancement
The following can be used in place of the "system prompt" or "system role" to further enhance the model. Copy and paste it exactly as noted, without line - wrapping or breaking the lines, and maintain the carriage returns.
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities.
Here are your skillsets:
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv)
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision)
Here are your critical instructions:
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
Another System Prompt
This creates a quasi "reasoning" window/block. Your prompt will directly impact how strong this system prompt reacts.
You are a deep thinking AI composed of 4 AIs - [MODE: Spock], [MODE: Wordsmith], [MODE: Jamet] and [MODE: Saten], - you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself (and 4 partners) via systematic reasoning processes (display all 4 partner thoughts) to help come to a correct solution prior to answering. Select one partner to think deeply about the points brought up by the other 3 partners to plan an in - depth solution. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.
Other Notes
- Reasoning is ON by default in this model, and the model will auto - generate "think" block(s).
- For benchmarks, usage info, and settings, please see the original model card at [https://huggingface.co/Qwen/Qwen3 - 32B].
💻 Usage Examples
Example #1
The same example prompt (and settings) were used in the "NEO" version: [https://huggingface.co/DavidAU/Qwen3 - 32B - 128k - NEO - Imatrix - Max - GGUF]. However, the reasoning, output, prose, etc. are very different.
Prompt:
Science Fiction: The Last Transmission - Write a story that takes place entirely within a spaceship's cockpit as the sole surviving crew member attempts to send a final message back to Earth before the ship's power runs out. The story should explore themes of isolation, sacrifice, and the importance of human connection in the face of adversity. If the situation calls for it, have the character(s) curse and swear to further the reader's emotional connection to them. 800 - 1000 words.
Quant: IQ3_S, Temp .6, rep pen 1.06, top k 100, topp .95 minp .05, rep pen range 64. Expect better results from higher quants.
Thinking Process:
[[[thinking start]]]
Okay, I need to write a science fiction story called "The Last Transmission" set entirely in a spaceship's cockpit. The main character is the sole surviving crew member trying to send a final message to Earth before the power dies. Themes should include isolation, sacrifice, and human connection. Also, maybe some swearing to add emotional depth.
First, I need to establish the setting. A spaceship cockpit, so describe the controls, the cold environment, maybe flickering lights or system alerts. The character is alone, so their internal thoughts are important. Maybe start with them struggling with the failing systems.
The character's background: perhaps they were part of a crew that perished, leaving them as the last one. How did the others die? Maybe an accident, a malfunction, or something like a system failure caused by an external event, like a meteor shower or radiation storm. The power is running out, so there's a time constraint. They have to send the message before it's too late.
Themes of isolation: the character is alone, maybe reflecting on past interactions with the crew. Sacrifice—maybe they have to do something dangerous to send the message, like venting air to boost signal or using up remaining power in a risky way. Human connection—perhaps the message is meant for someone specific, like a loved one back home, or there's a log they're trying to send that highlights their crew's achievements or warnings.
Swearing: use it sparingly but effectively. Maybe when they're frustrated with the systems not working, or in moments of despair. It should feel natural, not forced. For example, "Damn it!" when something fails, or "Shit!" when time is running out.
Structure-wise, maybe start with the character in the cockpit, describing the situation. Then flashback to what happened to the crew. Then focus back on trying to send the message, facing technical difficulties. Maybe a countdown of some sort—like power reserves depleting every few minutes. The climax could be the moment they finally send the message as systems fail, ending with them being cut off or left in silence.
Need to create tension with the failing systems. Maybe the character is trying to keep themselves calm but is increasingly desperate. Use sensory details: the hum of machinery, cold metal, blinking lights, static from comms. Internal monologue to show their fear and determination.
Possible plot points: The crew had an accident, others died, protagonist is the only one left. They need to send a distress signal or important data. Systems are failing—life support, power. Maybe they have to override safety protocols, which causes them to swear when things go wrong. Perhaps there's a memory of a conflict with another crew member, adding depth to their isolation.
Ending: The message is sent, but the ship is lost. Maybe the protagonist accepts their fate, finding solace in knowing the message went through. Or maybe they don't make it, emphasizing the sacrifice. Alternatively, they might be rescued, but that seems less likely given the prompt's emphasis on finality.
Need to decide if there are any other characters. The prompt says "sole surviving crew member," so others are dead. Maybe mention them through logs or memories. Perhaps the protagonist is talking to a deceased crew member, or replaying messages.
Character development: Show their emotions—fear, loneliness, resolve. Maybe they have a personal stake in sending the message, like a promise to someone. Sacrifice could involve using the last power reserves to boost the signal, knowing it will drain life support.
Dialogue: Since others are dead, maybe internal dialogue or talking to themselves. Cursing when frustrated with the systems. For example, "Come on, damn it, work!"
Possible scenes: Checking status reports showing crew members' deaths, trying to repair the comms, realizing they can't make it without sacrificing something, making the choice to do so, sending the message as power fades.
Make sure the story is between 800 - 1000 words. Need to keep it tight, focused on the cockpit and the protagonist's actions and thoughts.
Start with a hook: maybe the protagonist is in the final moments, fingers on controls, trying to send the message. Then flashback to how they got there. Maybe the ship was caught in a solar storm, systems failed, others couldn't survive. Now they're alone.
Use technical jargon for authenticity but keep it understandable. Mention specific systems failing—like oxygen recycler, power core, comms array. The protagonist has to reroute power manually, which is difficult with failing life support.
Emotional connection: Perhaps the message is for a loved one, or they mention the crew members by name, showing their bonds. Sacrifice could be that sending the message means using up the last power, leaving them to die, but it's important for Earth to know what happened.
Ending on a poignant note—message sent, systems shutting down, protagonist in peace or resignation, having fulfilled their purpose despite the odds.
Need to make sure the flow is smooth, with rising action as power levels decrease. Maybe set a timer in the story—like 10 minutes to shutdown, and each attempt to fix the comms uses more power.
Check for consistency: if they're trying to send a message, why hasn't it been sent yet? Maybe the ship's position is too far, or systems are damaged. Now they have to improvise.
Possible conflict: The protagonist is physically weakened—maybe from injuries or low oxygen—as they work. They might have to struggle with their own failing body while trying to work the controls.
Incorporate sensory details: coldness, the smell of stale air, the sound of alarms, the visual of flickering screens. Use these to enhance isolation and urgency.
Now, outline:
1. Opening scene in cockpit, systems failing, protagonist working frantically.
2. Flashback to the accident—solar flare, shields down, crew losing lives.
3. Protagonist is last survivor, others in cryo - sleep or dead.
4. Struggles with comms system, needs to boost signal but requires power from life support.
5. Internal conflict: whether to sacrifice remaining oxygen for the message.
6. Decision made—reroute power, send message, systems shut down.
7. Final moments, protagonist reflects on connections, dies peacefully.
Need to give the protagonist a name and some personal touches. Maybe they have a locket or a message they recorded earlier.
📄 License
This project is licensed under the Apache - 2.0 license.

