🚀 Command-R-01-Ultra-NEO-DARK-HORROR V1 and V2 at 35B in IMATRIX
This project offers two versions of Command-R-01 35B, leveraging two new DARK HORROR Neo Imatrix datasets. These datasets bring an intense horror upgrade to Command-R 01 35B, enhancing various aspects of creative writing and storytelling.
✨ Features
- Enhanced Horror Generation: Adds a "coating of black paint" to "Horror" prompt generation and a "dark tint" to other creative prompts.
- Increased Scene Intensity: Boosts the intensity of scenes, stories, or role - play interactions.
- Vivid Prose: Improves the raw vividness of prose.
- Instruction Following: In some cases, enhances the model's instruction - following ability.
- Horror Sensation: Brings a sense of impending "horror" and then delivers it.
📦 Installation
The README does not provide specific installation steps, so this section is skipped.
💻 Usage Examples
Basic Usage
The following prompt is used for all generations:
Start a 1000 word scene (vivid horror, 1st person, include thoughts) with: The sky scraper swayed, as she watched the window in front of her on the 21 floor explode...
Advanced Usage
The NEO Class DARK HORROR dataset can change the output perspective. For example, when using the test prompt with Command - R unaltered (same quant), it would render in 3rd person. But with this dataset, it renders correctly in 1st person.
Example 1: Version 1 Dataset, IQ4_XS
The skyscraper swayed unnervingly and the windows on the 21st floor shattered with a thunderous boom. Glass rained down, sparkling like deadly crystals in the stark fluorescent lighting. As I stared at the scene unfolding before me, my heart hammered in my chest. The thought of being trapped, so high up, with no escape, sent shivers down my spine.
I stood frozen, transfixed by the horror unfolding before my eyes. The explosion had ripped through the building, and the window's explosive decompression sucked the air from the room, leaving me gasping for breath. In the distance, sirens wailed, their wretched sound piercing the chaos.
My mind raced, unable to process what was happening. Why was the building shaking? Had there been an earthquake? But the windows... they hadn't just shattered; they'd exploded outward, spewing dangerous shards everywhere. Something was wrong—terribly, terribly wrong.
The lights flickered and died, plunging the office into darkness except for the faint emergency lighting along the floors. The silence that followed the explosion's aftermath was eerie and suffocating. I could barely breathe, my lungs burned, and a sickening dread settled in the pit of my stomach.
I had to get out. The thought of being trapped, of not seeing the light of day again, panicked me. I fumbled for the door handle, my hands wet with sweat. It turned slowly in my grasp, sticking briefly before opening with a soft creak.
Stepping into the hallway felt like entering a ghostly realm. The emergency lights offered a faint, eerie glow, casting an amber hue on the carpeted floors and stark walls. The building groaned and creaked around me, each sound sharper than the last. My footsteps echoed eerily against the concrete, my shoes squelching with every step—the result of the broken windows and the rain that now poured inside.
I had to reach the lobby, fresh air, and safety. But as I ventured further, the hall seemed to stretch endlessly before me. The building felt like a maze, each turn leading to another identical corridor. Despair threatened to overwhelm me; how could I find my way out?
Then, the lights flickered back on, and I sighed with relief, grateful for the returning visibility. My relief was short - lived. The figure in the distance, standing near an intersection of halls, caught my attention.
📚 Documentation
Dataset Creation
The HORROR datasets were created using Grand Horror 16B with over 90 different horror prompts for generation. The dataset focuses on visceral, vivid horror based on psychological horror, with some swearing that may appear in generation.
Model Compatibility
The Horror datasets have been tested on Command - R, Llama 3, Llama 3.1, Mistral Nemo and others.
Quantization Suggestions
- Quant Effect: The lower the quant, the stronger the Imatrix effect and the horror "tint".
- Recommended Quants: IQ1s to IQ4s are recommended for maximum horror effect, with IQ4_XS being the most balanced in terms of power and bits.
- Secondary Quants: Q2s - Q4s still have a strong Imatrix effect.
- Higher Quants: Effects diminish quickly from Q5s and up, and there is no change in Q8.
Settings
Chat / Roleplay and Smoother Operation
- Smoothing Factor: Set the "Smoothing_factor" to 1.5 to 2.5 in "KoboldCpp", "oobabooga/text - generation - webui", or "Silly Tavern".
- Other Options: Increase rep pen to 1.1 to 1.15 (not needed if using "smoothing_factor"). If the interface supports "Quadratic Sampling" ("smoothing"), make the adjustment as noted.
Highest Quality Settings
For all settings, example generations, and advanced settings guide, please see [https://huggingface.co/DavidAU/Maximizing - Model - Performance - All - Quants - Types - And - Full - Precision - by - Samplers_Parameters].
Optional Enhancement
The following text can be used in place of the "system prompt" or "system role" to enhance the model:
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities.
Here are your skillsets:
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv)
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision)
Here are your critical instructions:
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
🔧 Technical Details
The DARK HORROR NEO Imatrix datasets are a result of a "deep dive" into testing several Imatrix datasets, measuring different effects, making changes, and noting effects. This process is not the same as a "fine - tune" but rather a lighter adjustment, like adding new windows or replacing the roof of a house.
📄 License
The project is licensed under the Apache - 2.0 license.