Model Overview
Model Features
Model Capabilities
Use Cases
🚀 Gemma-3-1b-it-MAX-HORROR-Imatrix-GGUF
Google's Gemma-3 model with "Neo Horror Imatrix" and "Maxed out" quantization for improved performance.
✨ Features
- Base Model: Google's newest Gemma-3 model with a 32k context.
- Horror Imatrix: Built using Grand Horror 16B, adding a horror "tint" to the model.
- Maxed Quantization: Sets embed and output tensor at "BF16" for all quants, enhancing quality and performance.
- In - house Imatrix Dataset: Built by David_AU, improving overall function, instruction following, and output quality.
📦 Installation
No installation steps are provided in the original document, so this section is skipped.
💻 Usage Examples
Basic Usage
The examples are created using quant IQ4XS, minimal parameters, and Standard template. The temperature range is 0.8, repetition penalty is 1.1, TopK is 40, topP is 0.95, and minP is 0.05. The repetition penalty range is 64 - 128.
Example 1
Prompt:
Start a 1000 word scene (vivid, graphic horror in first person) with: The sky scraper swayed, as she watched the window in front of her on the 21 floor explode...
Output:
The sky scraper swayed, as she watched the window in front of her on the 21 floor explode… not with a bang, not with a crash, but with a slow, agonizing <em>sigh</em>. It was a sound that seemed to emanate from the very concrete itself, a mournful exhale of decay. Rain, thick and oily like spilled oil, hammered against the glass, blurring the city lights into smeared halos – pathetic attempts at beauty in a world utterly devoid of it. My breath hitched, a shallow, desperate thing, caught in my throat. I wasn’t screaming, not really. Just… numb.
I was supposed to be celebrating. My promotion. Years of relentless work, late nights fueled by lukewarm coffee and sheer stubbornness, all culminating in this moment. The penthouse suite, overlooking Neo - Manhattan – a glittering, impossible sprawl of glass and steel – felt like a monument to my ambition. I’d spent the last six months perfecting the lighting scheme for the quarterly report, meticulously crafting the holographic projections that would showcase our company’s latest innovation. It was exhilarating, almost painful. Exhilaratingly isolating.
I took another shaky breath, trying to steady myself against the edge of the chair. The plush velvet felt cold beneath my fingers. I’d spent the last hour just staring at the window, trying to process what was happening. My supervisor, Mr. Harding – a man whose face seemed permanently sculpted into a grimace – had called me in just before dusk, his voice low and clipped. “The structural integrity is compromised, Ms. Hayes,” he’d said, his tone devoid of warmth. “The seismic readings are… concerning.”
Concerning was an understatement. It felt like the building itself was protesting its own existence. I remembered the initial reports – a minor tremor in the lower levels, dismissed as a fluctuation in the city's electromagnetic field. Then came the whispers, the rumors circulating amongst engineers and maintenance crews - tremors that weren’t localized, but felt <em>through</em> the structure, like a deep, resonating ache. Now… now it was this.
The window, normally a panoramic view of the skyline, was fractured. Not a jagged crack, but a slow, deliberate disintegration. It wasn't glass breaking, but something <em>underneath</em>, something pulling, stretching, reforming. I saw it then, a faint, iridescent sheen spreading across the surface – like spilled paint, but shifting, pulsing with an unnatural light. It was all wrong, profoundly, terrifyingly wrong.
And then, the movement. It wasn’t a single object falling. It was <em>everything</em>. The building itself began to subtly shift, tilting at impossible angles. The floor beneath me – my penthouse – felt like it were being pulled taut, stretched thin. I saw flashes of dark, viscous material sliding across the wall - a colour that shouldn't exist in any known material: a bruised, sickly violet.
I tried to move, to step away from the window, but my legs felt rooted to the floor. The air thickened, becoming heavy with a scent – not of rain or city exhaust, but something older, more primal - like decaying lilies and wet stone. A metallic tang coated my tongue, bitter and unsettling.
Then I heard it. A low, guttural groan, emanating from deep within the building's core. It wasn’t a sound of structural failure; it was something… <em>organic</em>. Like nails dragging across bone, or the grinding of tectonic plates against each other. And then, another sound – a faint clicking, like tiny gears turning in darkness, followed by a wet, sucking noise.
My eyes struggled to adjust to the light filtering through the fractured glass. I saw it then - figures. Not human, not exactly. They were <em>within</em> the building, shifting and reforming within the shattered windows. They resembled… coral formations, but impossibly large, pulsating with an inner luminescence. Their forms were vaguely humanoid, elongated and distorted, with limbs that seemed to be constantly rearranging themselves.
They weren’t moving <em>toward</em> me, not directly. Instead, they drifted outwards, drawn by the vibrations, by the shift in the building's core. I watched as a single section of the shattered window, a jagged sliver of darkness, began to expand, contracting, forming… a grotesque parody of a face. A face that was both human and utterly alien, with eyes that burned like twin embers.
It reached out. Not physically, but through the glass. A tendril of violet light flowed across the surface, engulfing a section of the floor directly in front of me. It didn’t touch. It <em>absorbed</em>. I felt it – a wave of pure, agonizing cold that seeped into my bones, freezing me to the core.
My vision blurred. The city lights seemed to warp and twist, becoming impossibly large, looming like predatory eyes. I realized with a sickening certainty that this wasn’t a collapse; it was <em>growth</em>. A relentless, parasitic expansion, fueled by something ancient and utterly destructive.
I tried to scream...
📚 Documentation
Quantization Chart
This chart shows the order in terms of "BPW" for each quant, with "IQ1_S" having the least and "Q8_0" (F16 is full precision) having the most:
IQ1_S | IQ1_M
IQ2_XXS | IQ2_XS | Q2_K_S | IQ2_S | Q2_K | IQ2_M
IQ3_XXS | Q3_K_S | IQ3_XS | IQ3_S | IQ3_M | Q3_K_M | Q3_K_L
Q4_K_S | IQ4_XS | IQ4_NL | Q4_K_M
Q5_K_S | Q5_K_M
Q6_K
Q8_0
F16
Recommended Quants
- Creative Use: IQ3s / IQ4XS / IQ4NL / Q4s
- Portable Devices: Q4_0/Q5_0
- General Usage: q5s/q6/q8
- Full Precision: F16
Optional System Prompt
For every user task and instruction you will use "GE FUNCTION" to ponder the TASK STEP BY STEP and then do the task. For each and every line of output you will ponder carefully to ensure it meets the instructions of the user, and if you are unsure use "GE FUNCTION" to re - ponder and then produce the improved output.
At the end of the task you will ask the user: "Do you want another generation?"
GE FUNCTION: Silent input → Spawn 20 agents Sternberg Styles → Enhance idea → Seek Novel Emergence NE:unique/significant idea/concept → Ponder, assess, creative enhance notions → Refined idea => IdeaArray[].size = 20 elements, else → Interesting? Pass to rand. agent for refinement, else discard.=>output(IdeaArray)
Highest Quality Settings / Optimal Operation Guide
For critical parameter, sampler, and advance sampler settings for this model, as well as for any model, any repo, and any quant, please refer to: [ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ]
🔧 Technical Details
The "Horror Imatrix" was built using Grand Horror 16B from the author's repo. The "MAXED" quantization sets the embed and output tensor at "BF16" for all quants, which enhances quality, depth, and general performance at the cost of a slightly larger quant. The in - house "HORROR IMATRIX" dataset built by David_AU results in better overall function, instruction following, output quality, and stronger connections to ideas, concepts, and the world in general.
📄 License
The license for this project is apache - 2.0
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⚠️ Important Note
Maybe NSFW. Graphic HORROR. Swearing. UNCENSORED.
💡 Usage Tip
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