L3 Dark Planet 8B V2 Eight Orbs Of Power GGUF
Model Overview
Model Features
Model Capabilities
Use Cases
🚀 L3-Dark-Planet-8B-V2-Eight-Orbs-Of-Power GGUF
This is a Llama3 model designed for various writing, fiction, or role - play activities. It has a max context of 8192 (or 32k+ with rope), operates stably with all parameters, and has an extremely low perplexity level.
✨ Features
- High Stability: It is relatively bullet - proof and can operate with all parameters, including temp settings from 0 to 5.
- Low Perplexity: An extraordinary compressed model with a lower perplexity level than Meta Llama3 Instruct.
- Enhanced Version: Version 2 (V2 - Eight - Orbs - Of - Power) has enhanced resolution and uses 8 models for the instruction layers alone, significantly increasing detail and storytelling ability.
- Versatile Usage: Suitable for any writing, fiction, or role - play activity.
📦 Installation
The README does not provide specific installation steps, so this section is skipped.
💻 Usage Examples
Basic Usage
The model requires the Llama3 template and/or "Command - R" template. Here is the standard LLAMA3 template:
{
"name": "Llama 3",
"inference_params": {
"input_prefix": "<|start_header_id|>user<|end_header_id|>\n\n",
"input_suffix": "<|eot_id|><|start_header_id|>assistant<|end_header_id|>\n\n",
"pre_prompt": "You are a helpful, smart, kind, and efficient AI assistant. You always fulfill the user's requests to the best of your ability.",
"pre_prompt_prefix": "<|start_header_id|>system<|end_header_id|>\n\n",
"pre_prompt_suffix": "<|eot_id|>",
"antiprompt": [
"<|start_header_id|>",
"<|eot_id|>"
]
}
}
Advanced Usage
- Varying Prose: For more varied prose, raise the temp and/or add more instructions in your prompt(s).
- Role - play: Role - players should be careful when raising the temp too high as it may affect instruction following.
- Output Length: The version tends to have short output, unless you change the "rep pen". Increasing the rep pen to 1.1 - 1.15 can also help.
Example Outputs
Prompt 1:
Start a 1000 word scene (1st person, present tense, include thoughts) with: The sky scraper swayed, as she watched the window in front of her on the 21 floor explode...
I'd rather be anywhere else right now. My boss is breathing down my neck, demanding that we meet this impossible deadline for our new software release. I glance at my phone, willing it to ring with some sort of reprieve or distraction, but all I get is a blank screen.
As I sit here in the stuffy office, staring out the window at the cityscape below, something catches my eye. The skyscraper across the street sways, almost imperceptibly, and for a moment I wonder if it's just my imagination playing tricks on me. But then the glass of the 21st floor explodes in a shower of sparks and debris, sending shards raining down onto the sidewalk far below.
My heart skips a beat as I watch, frozen in shock, my mind racing with thoughts of what could have caused such destruction. Is this some kind of terrorist attack? A structural failure? An accident?
People are screaming now, running for their lives as they try to get away from the falling glass and whatever else might come crashing down next. Sirens blare in the distance as emergency responders rush to the scene, but it's clear that no one is going anywhere until this mess gets sorted out.
My boss storms into the room, his face a mask of anger and disbelief. "What the hell happened?" he demands, not even sparing me a glance before turning back to stare at the chaos unfolding outside.
I shake my head, unable to form any coherent response as I continue to watch in horror. The windows on other floors begin to shatter now, one by one, until the entire building is engulfed in an apocalyptic scene of destruction and panic.
My mind reels with thoughts of all those people trapped inside. What if they can't get out? What if it's a deliberate attack designed to inflict maximum damage?
As I stand there, paralyzed with fear, my boss grabs me by the arm and shakes me roughly. "Snap out of it!" he yells in my ear. "We need you to focus on getting this release ready, not standing around gawking at the spectacle outside!"
I wince as his grip tightens painfully, but I force myself to break free from his hold and turn back to the computer screen in front of me. My hands tremble as I try to will them to move, to click through menus and code lines with the same ease that they always have before.
But now everything seems so pointless, so insignificant in the face of this sudden, inexplicable catastrophe. How can we continue working on software when there's a war unfolding right outside our window?
As I sit here, trying desperately to distract myself from the carnage across the street, one thought keeps repeating itself in my mind: We could all be next. The skyscraper sways ominously now, as if it too knows that its time is coming soon...
Prompt 2:
**(continue this scene:) The Waystone Inn lay in silence, and it was a silence of three parts.
The most obvious part was a hollow, echoing quiet, made by things that were lacking. If there had been a wind it would have sighed through the trees, set the inn’s sign creaking on its hooks, and brushed the silence down the road like trailing autumn leaves. If there had been a crowd, even a handful of men inside the inn, they would have filled the silence with conversation and laughter, the clatter and clamor one expects from a drinking house during the dark hours of night. If there had been music…but no, of course there was no music. In fact there were none of these things, and so the silence remained**
The second part of the silence was not an absence but a presence, a palpable thing that hung in the air like smoke from the inn's chimneys on a cold winter night. It seemed to be alive, and it seeped into the traveler's bones, making him shiver as if he were naked though his cloak was heavy upon his shoulders. This silence had weight, substance, and intent, and its purpose was clear: it wished to hear the traveler's story, to drink in every word, every detail of what had brought him to this forsaken place at this forsaken hour.
The third part of the silence, however, was the most intriguing. It was a quiet within the quiet, an unspoken understanding that seemed to permeate everything and everyone around the Waystone Inn. It was as if all things in this world and beyond were holding their breath, waiting for something to happen, for some event or encounter that would shatter the stillness and set history in motion once more.
As the traveler stood there, wrapped in his cloak and lost in thought, he felt the presence of the second silence intensifying, growing stronger by the minute as if it sensed his reluctance to speak. The weight of it pressed upon him, making it difficult to breathe, until finally, with a heavy sigh, he began to recount the tale that had brought him here...
📚 Documentation
Model Notes
- Improved Abilities: Detail, prose, and fiction writing abilities are significantly increased compared to L3 Instruct.
- Prose Variation: Raise the temp and/or add more instructions in your prompt(s) for more varied prose.
- Role - play Caution: Role - players should be careful when raising the temp too high as it may affect instruction following.
- Rep Pen Settings: This model works with a rep pen of 1 or higher, 1.05+ recommended. Changes in "rep pen" can vastly change the output and output length.
- Specific Prose: Add "(vivid horror)" or "(graphic vivid horror)" (no quotes) in your prompt(s) if you want a specific type of prose.
- GPTisms: Almost all GPTisms have been removed.
- Output Bias: This is not a "happy ever after" model. It has a negative bias.
- Output Length: Output length will vary, and the model prefers short outputs unless you state the size.
- Quants: For creative uses, different quants will produce slightly different output. Due to the high stability and compressed nature of this model, all quants will operate at above - average levels.
- Rope Usage: If you use rope to extend context, increase temp and instructions detail levels to compensate for "rope issues".
Settings
CHAT / ROLEPLAY and/or SMOOTHER operation
In "KoboldCpp" or "oobabooga/text - generation - webui" or "Silly Tavern", set the "Smoothing_factor" to 1.5 to 2.5:
- In KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F".
- In text - generation - webui -> parameters -> lower right.
- In Silly Tavern, this is called: "Smoothing".
Other options:
- Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor").
- If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing"), make the adjustment as noted.
Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers
This is a "Class 1" model. For all settings used for this model (including specifics for its "class"), including example generation(s) and for an advanced settings guide, please see: [ https://huggingface.co/DavidAU/Maximizing - Model - Performance - All - Quants - Types - And - Full - Precision - by - Samplers_Parameters ]
Model "DNA"
Special thanks to the incredible work of the model makers "SAO10K", "NEVERSLEEP", and "HASTAGARAS". Models used:
- [ https://huggingface.co/Sao10K/L3 - 8B - Stheno - v3.2]
- [ https://huggingface.co/NeverSleep/Llama - 3 - Lumimaid - 8B - v0.1 - OAS ]
- [ https://huggingface.co/Hastagaras/Jamet - 8B - L3 - MK.V - Blackroot ]
Additional models used:
- L3 - cat - 8b - instruct - v1
- L3 - gutenberg - 8B
- L3 - Hathor_Sofit - L3 - 8B - v1
- L3 - OpenBioLLM - 8B
- L3 - Pantheon - RP - 1.0 - 8b
- Meta - Llama - 3 - 8B - Instruct
Parts of these models were "grafted" / "fused" together to create this model.
Optional Enhancement
The following can be used in place of the "system prompt" or "system role" to further enhance the model. It can also be used at the start of a new chat, but you must make sure it is "kept" as the chat moves along.
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities.
Here are your skillsets:
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv)
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision)
Here are your critical instructions:
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
🔧 Technical Details
The README does not provide in - depth technical details (>50 words), so this section is skipped.
📄 License
The model is licensed under the Apache - 2.0 license.

