Model Overview
Model Features
Model Capabilities
Use Cases
đ Llamacpp imatrix Quantizations of Fallen-Gemma3-4B-v1 by TheDrummer
This project provides Llama.cpp imatrix quantizations of the Fallen-Gemma3-4B-v1 model. It offers various quantization types to meet different performance and quality requirements, and can be run in LM Studio or directly with Llama.cpp.
đ Quick Start
- Using in LM Studio: You can directly run the quantized models in LM Studio.
- Using with Llama.cpp: You can also run the models directly with Llama.cpp, or any other Llama.cpp based project.
⨠Features
- Multiple Quantization Types: Offers a wide range of quantization types, such as BF16, Q8_0, Q6_K_L, etc., to balance between quality and file size.
- Optimized for Different Hardware: Some quantizations are optimized for ARM and AVX machines, and support online repacking for better performance.
- Easy to Download: You can download specific files using the Hugging Face CLI.
đĻ Installation
Installing Hugging Face CLI
First, make sure you have the Hugging Face CLI installed:
pip install -U "huggingface_hub[cli]"
Downloading Specific Files
You can target the specific file you want:
huggingface-cli download bartowski/TheDrummer_Fallen-Gemma3-4B-v1-GGUF --include "TheDrummer_Fallen-Gemma3-4B-v1-Q4_K_M.gguf" --local-dir ./
Downloading Split Files
If the model is bigger than 50GB and split into multiple files, run:
huggingface-cli download bartowski/TheDrummer_Fallen-Gemma3-4B-v1-GGUF --include "TheDrummer_Fallen-Gemma3-4B-v1-Q8_0/*" --local-dir ./
đģ Usage Examples
Prompt Format
<bos><start_of_turn>user
{system_prompt}
{prompt}<end_of_turn>
<start_of_turn>model
<end_of_turn>
<start_of_turn>model
đ Documentation
Downloadable Files
Filename | Quant type | File Size | Split | Description |
---|---|---|---|---|
Fallen-Gemma3-4B-v1-bf16.gguf | bf16 | 7.77GB | false | Full BF16 weights. |
Fallen-Gemma3-4B-v1-Q8_0.gguf | Q8_0 | 4.13GB | false | Extremely high quality, generally unneeded but max available quant. |
Fallen-Gemma3-4B-v1-Q6_K_L.gguf | Q6_K_L | 3.35GB | false | Uses Q8_0 for embed and output weights. Very high quality, near perfect, recommended. |
Fallen-Gemma3-4B-v1-Q6_K.gguf | Q6_K | 3.19GB | false | Very high quality, near perfect, recommended. |
Fallen-Gemma3-4B-v1-Q5_K_L.gguf | Q5_K_L | 2.99GB | false | Uses Q8_0 for embed and output weights. High quality, recommended. |
Fallen-Gemma3-4B-v1-Q5_K_M.gguf | Q5_K_M | 2.83GB | false | High quality, recommended. |
Fallen-Gemma3-4B-v1-Q5_K_S.gguf | Q5_K_S | 2.76GB | false | High quality, recommended. |
Fallen-Gemma3-4B-v1-Q4_K_L.gguf | Q4_K_L | 2.65GB | false | Uses Q8_0 for embed and output weights. Good quality, recommended. |
Fallen-Gemma3-4B-v1-Q4_1.gguf | Q4_1 | 2.56GB | false | Legacy format, similar performance to Q4_K_S but with improved tokens/watt on Apple silicon. |
Fallen-Gemma3-4B-v1-Q4_K_M.gguf | Q4_K_M | 2.49GB | false | Good quality, default size for most use cases, recommended. |
Fallen-Gemma3-4B-v1-Q3_K_XL.gguf | Q3_K_XL | 2.40GB | false | Uses Q8_0 for embed and output weights. Lower quality but usable, good for low RAM availability. |
Fallen-Gemma3-4B-v1-Q4_K_S.gguf | Q4_K_S | 2.38GB | false | Slightly lower quality with more space savings, recommended. |
Fallen-Gemma3-4B-v1-Q4_0.gguf | Q4_0 | 2.37GB | false | Legacy format, offers online repacking for ARM and AVX CPU inference. |
Fallen-Gemma3-4B-v1-IQ4_NL.gguf | IQ4_NL | 2.36GB | false | Similar to IQ4_XS, but slightly larger. Offers online repacking for ARM CPU inference. |
Fallen-Gemma3-4B-v1-IQ4_XS.gguf | IQ4_XS | 2.26GB | false | Decent quality, smaller than Q4_K_S with similar performance, recommended. |
Fallen-Gemma3-4B-v1-Q3_K_L.gguf | Q3_K_L | 2.24GB | false | Lower quality but usable, good for low RAM availability. |
Fallen-Gemma3-4B-v1-Q3_K_M.gguf | Q3_K_M | 2.10GB | false | Low quality. |
Fallen-Gemma3-4B-v1-IQ3_M.gguf | IQ3_M | 1.99GB | false | Medium-low quality, new method with decent performance comparable to Q3_K_M. |
Fallen-Gemma3-4B-v1-Q3_K_S.gguf | Q3_K_S | 1.94GB | false | Low quality, not recommended. |
Fallen-Gemma3-4B-v1-Q2_K_L.gguf | Q2_K_L | 1.89GB | false | Uses Q8_0 for embed and output weights. Very low quality but surprisingly usable. |
Fallen-Gemma3-4B-v1-IQ3_XS.gguf | IQ3_XS | 1.86GB | false | Lower quality, new method with decent performance, slightly better than Q3_K_S. |
Fallen-Gemma3-4B-v1-Q2_K.gguf | Q2_K | 1.73GB | false | Very low quality but surprisingly usable. |
Fallen-Gemma3-4B-v1-IQ3_XXS.gguf | IQ3_XXS | 1.69GB | false | Lower quality, new method with decent performance, comparable to Q3 quants. |
Fallen-Gemma3-4B-v1-IQ2_M.gguf | IQ2_M | 1.54GB | false | Relatively low quality, uses SOTA techniques to be surprisingly usable. |
Embed/output weights
Some of these quants (Q3_K_XL, Q4_K_L etc) are the standard quantization method with the embeddings and output weights quantized to Q8_0 instead of what they would normally default to.
ARM/AVX Information
Previously, you would download Q4_0_4_4/4_8/8_8, and these would have their weights interleaved in memory in order to improve performance on ARM and AVX machines by loading up more data in one pass.
Now, however, there is something called "online repacking" for weights. details in this PR. If you use Q4_0 and your hardware would benefit from repacking weights, it will do it automatically on the fly.
As of llama.cpp build b4282 you will not be able to run the Q4_0_X_X files and will instead need to use Q4_0.
Additionally, if you want to get slightly better quality for , you can use IQ4_NL thanks to this PR which will also repack the weights for ARM, though only the 4_4 for now. The loading time may be slower but it will result in an overall speed incrase.
Which File Should I Choose?
Click here for details
A great write up with charts showing various performances is provided by Artefact2 here
The first thing to figure out is how big a model you can run. To do this, you'll need to figure out how much RAM and/or VRAM you have.
If you want your model running as FAST as possible, you'll want to fit the whole thing on your GPU's VRAM. Aim for a quant with a file size 1-2GB smaller than your GPU's total VRAM.
If you want the absolute maximum quality, add both your system RAM and your GPU's VRAM together, then similarly grab a quant with a file size 1-2GB Smaller than that total.
Next, you'll need to decide if you want to use an 'I-quant' or a 'K-quant'.
If you don't want to think too much, grab one of the K-quants. These are in format 'QX_K_X', like Q5_K_M.
If you want to get more into the weeds, you can check out this extremely useful feature chart:
But basically, if you're aiming for below Q4, and you're running cuBLAS (Nvidia) or rocBLAS (AMD), you should look towards the I-quants. These are in format IQX_X, like IQ3_M. These are newer and offer better performance for their size.
These I-quants can also be used on CPU, but will be slower than their K-quant equivalent, so speed vs performance is a tradeoff you'll have to decide.
đ§ Technical Details
- Quantization Method: Using llama.cpp release b4925 for quantization.
- Original Model: The original model is TheDrummer/Fallen-Gemma3-4B-v1.
- Calibration Dataset: All quants are made using the imatrix option with the dataset from here.
đ License
This project is under the other license.
Credits
- Thank you kalomaze and Dampf for assistance in creating the imatrix calibration dataset.
- Thank you ZeroWw for the inspiration to experiment with embed/output.
- Thank you to LM Studio for sponsoring my work.
If you want to support my work, visit my ko-fi page here: https://ko-fi.com/bartowski

